Jan 08, 2015 I got a response from X-Plane tech support and followed the instructions in the X-Plane user's manual. Still no movement with the red bars on the joystick axis in the calibration screen in the game. As I said, brand new to the Mac OS. Is there anything similar to the game controller setup/calibration in Windows? However I'm searching for a good game controller that's supported by default in Unity. I'm not sure which controller would fit best not only for Oculus Rift, but also for normal gameplay. Features I need: - Plug and Play, no hacking or searching web endless for drivers and such - Windows 7 and higher, Mac, Linux.
Download Mac Os To Usb
I have created a USB driver which allows you to use wired XBox 360 Controllers via USB, and wireless XBox 360 Controllers via the Microsoft Wireless Gaming Receiver for Windows, on your OSX machine, including support for the Apple Force Feedback library. The driver is licenced under the GPL.
Snow Leopard
I've released a version which will hopefully install and work fine on 32-bit Snow Leopard. It also contains 64-bit binaries, however I've been unable to test them because Apple have disabled my MacBook from booting into 64-bit mode. I have however been informed that 64-bit and 32-bit builds are both working.
ChatPad
I have got the Microsoft ChatPad working with my wired controller. The latest release of the driver includes support, and I'll be updating the USB information section of this website shortly. I've not yet checked the wireless receiver for compatibility.
Other info
Sadly, my PowerMac has died, which as my primary development machine has slowed progress.
I have added a version of the driver without support for the Guitar Hero controller, to allow the Guitar Hero for Mac game to work (it attempts to access hardware directly, which doesn't work if a real driver has claimed the device).
Help
If you find the driver does not work for you, please attempt and find out as much as you can about the device, preferably using the Apple 'USB Prober' application provided with the developer tools, but the output of System Profiler for the device may be enough. E-mail it back and I'll try and work with you to get it working.
Force feedback-enabled games
Games I've currently tested for force feedback support (only games that support basic rumble will probably function currently, as I've only implemented triangle, square and sine wave-type effects. I also lack any other force feedback device for comparison :) ):
Jammin' Racer - seems to work fine
Preivous versions:
Here's other similar drivers that are different versions or releases for different operating systems: - September 21, 2015
- Windows (all)
- 70,330 downloads
- 111 MB
- September 18, 2015
- Windows (all)
- 5,352 downloads
- 111 MB
- January 9, 2011
- Windows 7 64-bit
- 533,011 downloads
- 7.5 MB
- January 9, 2009
- Windows 7
- 22,117 downloads
- 17.9 MB
- December 7, 2012
- Windows XP 64-bit
- 6,508 downloads
- 18.3 MB
- October 24, 2012
- Windows (all)
- 6,376 downloads
- 108.0 MB
- January 19, 2010
- Windows XP/Vista/7
- 900 downloads
- 46.1 MB
- August 9, 2012
- Mac OS X
- 1,290 downloads
- 25.5 MB
- January 9, 2011
- Windows XP
- 68,059 downloads
- 7.1 MB
- January 9, 2011
- Windows 7
- 72,113 downloads
- 7.6 MB